\nPeople reading and answering:Eero_Tuovinen said:
A fourth thing I might consider would be an ability to call for internal conflicts within the characters other people are playing - virtue challenges and such, requiring the player to prove their character's true commitment to whatever it is that they think they believe in.
I force all the other narrating participants to slow down and give me more of the details I care about.Paul_T said:However, the GAME allows you a variety of clever (and sometimes subtle) ways to influence the events in play and the outcome of this scene.
Which do you choose, and what does it look like?
Tell us.
Oh, huh, I didn't really do that, did I? I guess if I'm not GMing or controlling a character, I just want to make sure I'm engaged.Paul_T said:influence the events in play and the outcome of this scene